mr_phoenyxx opened this issue on Apr 23, 2014 · 24 posts
Miss Nancy posted Wed, 23 April 2014 at 2:38 PM
use poser capped cylinder to simulate fluorescent tube. use hi-res ball to sim bulb light. set ambient = ~10 or 100 or more; leave other channels zeroed. enable IDL as per settings in bill's marble thread. they may have posted freebie realistic light props here or on sharecg.
p.s. recommend not using tungsten-filament bulbs. prefer LED bulbs, which contain array of flat surface-mount diodes, each ~5 mm square.