bagginsbill opened this issue on Apr 22, 2014 · 44 posts
pumeco posted Wed, 23 April 2014 at 3:16 PM
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@aRtBee**
I can imagine the work you'd have to put into that, and believe me, there really needs to be stuff like that and I really look forward to seeing it. I've had a quick look at some of your other stuff and I hope you follow the same principle with the materials.
The problem with trying to learn this stuff is that a lot of it assumes you know how the nodes actually work, the basis of how they tick (what sort of data is travelling between the nodes and what sort of data is being sent out by specific nodes). Without that, it's like expecting someone to understand how a combustion engine works if they don't understand that the fuel is flammable and vital to making it work.
@Bill
Thanks for that, seriously, I'm going to read that lot over until it sinks in once and for all.
I'm an embarrassment to myself with this Poser node stuff, because it should be a piece of cake to me. I use node-based synthesizer development products all the time and have no problem with them whatsoever (I'm a wiz with them). I might need to get the calculator out now and then, but other than that, I know how it all ticks.
What you just told me is how the nodes work together. That would be the same as, for example, me teaching someone how an LFO can oscillate Amplitude in a synthesizer. But the difference is, in synthesizer development node-based systems we have wires connecting nodes but those wires have a specific purpose whereas Poser nodes seem to be somehow generic. For example, the wires are colour-coded to designate whether an Audio or MIDI signal is passing through them, or whether a signal is mono or poly. We can hover our mouse over the wires and even see what data is being passed through them between the nodes.
That's the part I'm not getting with Poser nodes. It's not so much the nodes themselves, it's just that I don't understand what sort of data is being transmitted between the nodes. I understood that first reply up to a point, that it's basically summed-up, but what I don't get is how, as it doesn't matter what node you stick it in, how does the renderer know whether what you plug into a specific node, is for reflection or diffusion or whatever else?
If it's just a balance that is summed-up and it doesn't matter where you stick it, how does the renderer know? Hopefully, what I'm getting at here is explained at those links otherwise I still won't get it.
Either way, that Marble looks bloody awesome!