I made this one from a smoothed cube rather than a sphere. A smoothed cube keeps parallel edge lines, better for selecting the polygons that make a + shape. Then duplicate, extrude along normals and make the selection slightly smaller. Then extrude in just a tad, extrude again and bring in just another small bit and use the size tool to invert the curve from convex to concave.
I did this in XSI. Maya also allows for the size tool to go "negative." I was unable to get 3dsMax to do it.
Sorry, I have no clue really about Blender.