Forum: 3D Modeling


Subject: How to model round screw top?

zandar opened this issue on Apr 23, 2014 · 23 posts


EricofSD posted Wed, 23 April 2014 at 11:25 PM

I made this one from a smoothed cube rather than a sphere.  A smoothed cube keeps parallel edge lines, better for selecting the polygons that make a + shape.  Then duplicate, extrude along normals and make the selection slightly smaller.  Then extrude in just a tad, extrude again and bring in just another small bit and use the size tool to invert the curve from convex to concave.

I did this in XSI.  Maya also allows for the size tool to go "negative."  I was unable to get 3dsMax to do it.

Sorry, I have no clue really about Blender.