Forum: 3D Modeling


Subject: How to model round screw top?

zandar opened this issue on Apr 23, 2014 ยท 23 posts


Warlock279 posted Fri, 25 April 2014 at 4:35 PM

I start with a circle for the edge, then model a cross in the middle for the slots, then connect the two pieces, the result is basically the same thing as Lux's in terms of topology, but I use a few more support edges. Start with the cross by itself tho, allows me to set the proportions how I like them. Additionally, I model it flat, then use a proportional move tool with fall off to get the curve.

ScrewHead

Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660


Lightwave | Blender | Marmoset | GIMP | Krita