Forum: Poser - OFFICIAL


Subject: Character with real fair skin

tyra82 opened this issue on Apr 27, 2014 · 14 posts


bagginsbill posted Sun, 27 April 2014 at 10:05 PM

Here's the gist of the albino shader.

The lower right four nodes can be added to any shader.

Connect the existing texture into them.

Copy the "base" skin color into the color math subtract node as indicated by the arrow. That's your reference color that will be made more pale. Other colors will also be paler, but as they get further from that color, they will be modified less.

The HSV node saturation can be raised or lowered (as well as the value) to adjust the skin tone you want.

Then connect the blender to where the color map used to go - in this case, into the Scatter node.

The Blender's blending value (here 10) can be adjusted to change the sensitivity to colors other than the base color. As you make this value bigger, more of the original colors come back.

Do this on every skin zone.

 


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