zandar opened this issue on May 02, 2014 · 5 posts
SinnerSaint posted Fri, 02 May 2014 at 11:47 PM
Do you need to animate the folding? I've seen this done with both high res and low res geometry, for animation. Start with a plane, as if it was a real sheet of paper. Make cuts in the plane that would correspond with the folds you would make in a sheet of paper, if you were folding a real paper plane. Then use whatever tool or technique you find works best in your software to fold the polygons along those pre-defined edge cuts. In C4D, I would simply use the Bend deformer to fold the plane along my fold edges. Easy stuff. No idea how anything works in Blender though. Sorry, mate.