Forum: DAZ|Studio


Subject: HD morph?

manleystanley opened this issue on May 04, 2014 ยท 9 posts


manleystanley posted Sun, 04 May 2014 at 9:09 AM

I've done a lot of work with displacement maps in carrara. You can actually do a lot with them.

So am I right in assuming HD morphs are like subD smoothing? Or the opposite, where smoothing uses subdivision to smooth out bumps and wrinkles, HD morphs put them in?