manleystanley opened this issue on May 04, 2014 · 9 posts
Razor42 posted Sun, 04 May 2014 at 9:29 AM
Pretty much, the good thing with hd morphs is that they work alongside of displacement maps, its not an either or kind of scenario. They work well alongside each other.
So when you create a hd morph you sculpt it on the sub divided sub d figure which lets you get in alot more details as there is more geometry to influence.