zandar opened this issue on May 02, 2014 · 5 posts
LuxXeon posted Sun, 04 May 2014 at 9:14 PM
Still, I decided to take a different approach with my attempt. I started by using simple edge-extrusion techniques on a single-sided plane, with some additional cuts and symmetry.
The result is all quads, and manifold (very slight thickness); which could be useful for rendering in some physical render engines, or using softbody dynamics for animation. The topology is still very light, but it could also accept subdivision, if need be, for sculpting additional surface details, like wrinkles or noise, for baking out to normal or displacement maps. The downside to this technique is that it is not intended for animating the folding process, as it does not follow realistic folding patterns to create the shape.
The non-manifold version is 50 quad polygons; the manifold version (thickened) is 128.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon