vilters opened this issue on May 06, 2014 · 17 posts
vilters posted Wed, 07 May 2014 at 7:28 AM
Yes, why not?
You "project" the vertex position change from the original figure into you own mesh.
You do not copy data in any form or shape.
To distribute?
And? You can not "simply" thighten and be done and forget about it either ( in this demo anyway).
**In the example demonstrated: I used 3 brushes to complete the transfer.
**
I used the Thighten Tool to project the morph in the clothing I build for Roxie.
Then I used the Pull brush to "lift out" the aera between the breasts, as you do not want "skinthight" clothing there.
Then I went over the area between the breasts with a slight stroke of the Smooth brush at a low setting.
This is also the reason why I prefer this method over the "Copy Morph From" option only available in PP2014.
Using the morph brushes, you have much more control over the end result.
Happy Posering, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!