Forum: Poser - OFFICIAL


Subject: Getting the same view from dolly/orbiting cameras

3dcheapskate opened this issue on May 09, 2014 ยท 21 posts


3dcheapskate posted Wed, 14 May 2014 at 2:12 AM

After a bit more empirical testing it seems to make sense now. I've attached a quit top-view sketch. So the maths is simple sin/cos trig. For pitch it'll just involve projection onto the YZ plane. And I'm not interested in Roll!

P.S. ockham - I'd never have thought of looking at the camera geometry! And you've got loads of interesting scripts there...


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).