Nyghtfall opened this issue on May 14, 2014 · 161 posts
pumeco posted Fri, 16 May 2014 at 7:40 AM
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@RorrKonn**
It's perfectly fair to compare Blender to Max and Maya, especially since I keep reading YouTube comments of ex Max and Maya users that have moved up to Blender (which doesn't surprise me in the least).
@aeilkima
I'm not misunderstanding what Nygtfall said. I'm answering his question: I'm saying why I don't think the workflow he suggested is worth the money. Like I also said, my post is here in agreement with heddheld, that he should at least try to learn Blender while he saves for the other software.
Blender is free, so to not do so would be kinda pointless.
If it turns out he can't get on with Blender, there's no harm done and no money lost. On the other hand, if he manages to grasp even the basics of it, that will be enough for him to drop the idea of the workflow he had in mind, because there is nothing in that workflow that cannot be done entirely inside Blender. There is, however, endless amounts of things you cannot do in that workflow that Blender can do - and all for free.
Most of the stuff I've written is in reply to yourself and RorrKonn, but actually, my response to Nyghtfall is simple and clear-cut: Blender is free and more capable, and always will be. IMHO, what he should be asking himself is, OK, so if I pay that $600, will I be able to do what I want? Does it do all that I'd like it to do, and if not, do I think feature-X is likely to come to such a software package?
If the answer to that is truly yes, then fair enough, it might be worth it to him. But if that workflow still leave abilities he'd like to see, then there is no point in it because he could be buying into a workflow that the developer doesn't want to give, and might never give him. That issue doesn't exist in Blender because the users are in control. That's why I recommended for him to make himself a list of what he'd really love to be able to do in 3D (no matter how unlikely he thinks it is), then go and check YouTube and I'm pretty sure Blender can do it already.
That's my last comment on the matter because it's gone into loop mode.