manleystanley opened this issue on May 04, 2014 · 9 posts
FSMCDesigns posted Wed, 21 May 2014 at 8:07 PM
Quote - The thing I've noticed with the HD morph for M6 is that the main difference in the package is Normal Maps. As Haseltine states, it affects the geometry rather than 'faking' it with displacement and bump maps.
A normal map is "faking it" just like bump making. Displacement maps actually move the vertices.
Regards, Michael