Silgrin opened this issue on Jan 11, 2014 · 21 posts
Silgrin posted Thu, 22 May 2014 at 4:04 PM
Quote - texture_coordinate (generated) -> mapping (vector) -> environment_texture (color) -> background -> world_output
Mapping node:
Vector button ticked
Scale: x:0.5 / y:0.5 / z:5.0
Thanks, tried, but all the same. Even on Textured preview, as attached.
Btw, strange there are two places to choose the *.hdr: in the World panel and in the Environment Texture node. I used either World panel (as in teh tute) or both... Doesn`t make sense as for me...