EClark1894 opened this issue on Apr 16, 2014 · 474 posts
ssgbryan posted Thu, 22 May 2014 at 6:18 PM
Pumeco, "What do I need for a male figure" - everyone's answer will be different.
What draws me is Are they distinctive?
90% of the characters made aren't, imo. They are just endless variations of the 20something pretty boys (same as female figures). On the plus side, at least that bishōnen nonsense has finally dropped out of the marketplace.
What I need are a wide variety of ages, sizes, and ethnicities. Which one certainly won't find here at 'rosity or most other storefronts. This is why I don't limit myself to 1 base mesh or 1 storefront.
Let's look at what is available here at 'Rendo...
Under Male Characters: Michael (Michael 2, 3 & 4) we have 307 items...
Of those:Caucasian: 153 (50%)
Caucasian (old): 32 (10%) - Definition of old - has grey hair and/or male pattern baldness
Black: 32; (11%) (20 of these are made by just 2 vendors, Tempesda3d & Reciecup)
Black (old): (1%) folded into above - 1 character, Ol Bubba, by Tempesda3d
Asian: 13 (4%)
Non-human: 36 (11%)
Amerind:4 (1%) (Well, not really - one of the characters that is labeled as an Amerind has the same amount of Amerind features as I do - I'll still count it here however)
Mislabeled items: 11 (4%)
Not a lot of variety here.
Let me break down my observations a bit more.....
Go look at black figures made by Reciecup and black figures that are made by everybody else. What jumps out at me is that the figures made by Reciecup are the only black figures that don't look like Caucasians with a black skin overlay. Why is this? Probably because Reciecup is a black woman. So her vision of what constitutes an attractive black man or black woman is very different than what caucasian vendors find attractive.
I still haven't seen any South Asians for males, and I've only found 1 Indian (not Amerind) & he was from the M3 timeframe, - In spite of there being literally billions of them on the planet.
All in all, I think it boils down to what North Americans and Western Europeans think is attractive, since they are the vast majority of people making content.
It's ok though - it forces me to think outside of box, and reinforces the idea that using many different meshes from many different vendors is the way to go.