ghostship2 opened this issue on May 23, 2014 · 62 posts
toastie posted Sat, 24 May 2014 at 10:14 PM
Quote - > Quote - > Quote - > Quote - It's a bit stumpy-looking for me. Maybe there are some morphs to fix that. From looking at the Hivewire thread a while ago I didn't like the shape of this too much compared to the Mil Horse (even if the neck bend is better), but agree it would be worth it for the mane and tail!
Not sure i understand. What is wrong with the MilHorse 1 mane and tail?
I think they pose, texture and render pretty well.
I guess I must be comparing it to the old P4 horse which I hae been scraping by until recently. :(
The textures are pretty terrible in a large render and the (not sure how to describe) detail (?) of the model isn't very good or realistic. I have to overpaint them when I use the Mil Horse and I'm very sick of doing that. Even retexturing them doesn't help too much. If I could put the new Hivewire mane and tail on the Mil Horse I might get something I like. Maybe.
How big do you render?
I work at 3000 x 3000 at 300 lpi and it looks nice enough?
So the tail and mane are seperate files on the Hivewire horse afterall?
I work at very large sizes. Most commercial Poser textures are not high enough res or realistic enough for what I need. The Mil horse is pretty bad and I hate retexturing organics.
I don't know if the Hivewire tail and mane are separate figures. That's what I was asking. It says something about them being conforming figures, so I wondered if it might be possible to use them on other figures.