ghostship2 opened this issue on May 23, 2014 · 62 posts
shante posted Sun, 25 May 2014 at 2:05 PM
Quote - > Quote - > Quote - not really thrilled with the burnt in highlights....I guess it's real difficult getting source photo's for a horse. Pretty decent looking. The mane and tail hair are 100 times better than the mil horse. Hope they make some more textures and try to paint out the highlights.
I ran the textures through scene fixer and easyskin2. I also used my own eye'surface/cornea texture that I use on all my models.
persnally the horses eyes look awful. they don't look like eyes atball let alone a horse's eyes....looks like the are dialed too far off center or something.
Out of the box a lot of figures shine way too much. Not sure why but I always seem to have to reset all that to get it looking right but I have also seen horse's coats ths shiny too.
Also not seeing the mane or hair so can't get a decent comparison.
what you are seeing on my render is the cornea reflecting the envirosphere. here is a closeup of the default eye and my version.
Seeing it up close I can see the difference but how many closeups of horse eyes will I do to concern myself about thie highlight in the eye? None I dare say?
I am more interested in texture stretching and distortion in realistic extreme poses. I want to know about this mane and tale issue. Is the horse a complete unit out of the box or do you need to get additional breed morphs and other stuff we need to get to fill out anything we usully get from DAZ.
Will it work in Poser 7 or is it set up to only work in newer versions of Poser and/or D/S?