Forum: Poser - OFFICIAL


Subject: Indulge a minor rant, please

infinity10 opened this issue on May 30, 2014 ยท 94 posts


moriador posted Mon, 02 June 2014 at 9:34 PM

Quote -
I think that you are spot on here. I have noticed that people in the forums talk about all of the complicated and troublesome sounding things that they have to do to make this figure or that item work in their program to get a render. I, like the original OP do not use those figures because I do not want to fuss and struggle with every scene I set up. 3D content is very expensive, so as an end user I really want the items I purchase to work the way they were created to. This is not to say that I never re-texture or refit anything, but I don't want to be locked into that pattern by virtue of the figure I choose and I think the Genesis1 and 2 system in Poser works that way simply because of the nature of the process involved and the fact that those figures were not created for Poser. I know that a lot of people in the forums are more advanced users and therefore are more likely to be comfortable with jumping through several hoops to make things work, but I do not believe that reflects the average user. It seems that the OP wants to know that he/she is not alone. I think that there are many of us of the same mind.

LIke any thing else, one person's hoop jumping is another person's standard workflow.

Lots of people find dynamic cloth to be too difficult or annoying to use. I find fiddling with adjustment morphs to fix pokethru to be more annoying. As a result, I use dynamic clothing more often than not.

If a character is going to be showing well-known bad joints (many of which are improved in Genesis), for me, it's easier to use a Genesis 2 figure, even with the limitations of the DSON importer, than it is to fix those joints with morphs.

If I want to use a creature that has serious scaling and clothe it, it's easier for me to use Genesis to get the clothing to fit, even if I have to load it in Daz Studio and create a scene to load back into Poser, than it is for me to use Poser's fitting room.

Other people will find things for them are the exact opposite. That doesn't mean they're wrong or just need to "see the light". It just means they work better using a different method and prefer to do something else.

In the end, if you want to make good renders, and are going beyond simply "load content and render", you're going to be fiddling with something: materials, morphs, bad joints, hair, pokethru, fitting clothing to poses. Which tools you use to do the fiddling aren't important. You should do what works for you.

M4 looks pretty bad in Poser. It takes work to fix his issues, and more work to find clothing for him. It takes a bit of work to get Genesis 2 in Poser. Different kind of work to fit clothing to it. In the end, neither Genesis nor M4 are perfect in Poser, and both take effort if you want to get a great render out of them.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.