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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: What does the forum think of this idea.


Demon2330 ( ) posted Tue, 03 June 2014 at 12:07 PM · edited Fri, 29 November 2024 at 7:24 AM

Well first off its nice to be posting in the forums after being off them for a while now while i have been working on other things.

Anyway i have now got a bit of free time and i have restarted some of my poser projects that got posponed (Make's a change) one of partly started projects was a guide on converting car models from 3ds max and how to make them work in poser and i was wondering is this something the community would like / benefit from this free guide as its kinda pointless for me to do it if no-one feels they need it.

let me know all.

cheers 

Tim

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700


Miss Nancy ( ) posted Tue, 03 June 2014 at 1:18 PM

yeah, I would like to see it.



ThunderStone ( ) posted Tue, 03 June 2014 at 2:22 PM

Me too. I think that would be an excellent idea.


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

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DustRider ( ) posted Tue, 03 June 2014 at 2:40 PM

That would be great, and could no doubt be used to aid in converting other types of similar objects.

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maxxxmodelz ( ) posted Tue, 03 June 2014 at 2:51 PM

Do you mean converting .3ds models?  There's no way to convert .max from the native 3dsmax format, to something useful in Poser, unless you own 3dsmax, or have the demo downloaded.  Most of the best models are in .max format I would think, as the .3ds format is very limited (64k poly count limitation I believe), and converts quads to tris.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


vilters ( ) posted Tue, 03 June 2014 at 3:00 PM

Tris? ?
As a Poser user the hair in my neck starts to curl.... Usually not a good sign.
Poser runs best on quads.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Demon2330 ( ) posted Tue, 03 June 2014 at 3:03 PM

Quote - That would be great, and could no doubt be used to aid in converting other types of similar objects.

absolutely the car and prop saving process are pretty much the same.

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700


maxxxmodelz ( ) posted Tue, 03 June 2014 at 3:10 PM

Quote - Tris? ?
As a Poser user the hair in my neck starts to curl.... Usually not a good sign.
Poser runs best on quads.

Most applications work best with quads, unless you're in a sculpting app.  The .3ds file format tends to convert quads to tris, but I think it can support quads as well.  It's an old file format, and very limited, so the models saved to .3ds aren't always the most complex or well done.  3dsmax, however, saves out to many different file formats, like .3ds, .OBJ, and much more, but the native file format for the software is .MAX, which contains all the scene information as well as model information (lights, cameras, materials, etc),.  However, Autodesk made the file format proprietary to 3dsmax, so no other applications can open a Max file except for 3dsmax itself.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Miss Nancy ( ) posted Tue, 03 June 2014 at 4:53 PM

my vote: convert 'em to obj.



Khai-J-Bach ( ) posted Tue, 03 June 2014 at 5:50 PM

Quote - Tris? ?
As a Poser user the hair in my neck starts to curl.... Usually not a good sign.
Poser runs best on quads.

 

actually for non organics / non morphing, Poser does just fine on Tri's (not long thin ones). for that kind of model, quads can actually cause more problems in poly count. so easier to just use Tri's. poser works just fine. now, for organics other than cloth, Quads. for cloth, Tris are a good step towards good flow (the mesh gets converted anyway you'll notice)



Demon2330 ( ) posted Tue, 03 June 2014 at 7:13 PM · edited Tue, 03 June 2014 at 7:16 PM

Yes quads are better but tri' are still ok in some cases and obj is the slightly better format and the one my guide focuses on which is upto 19 pages now.

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700


Demon2330 ( ) posted Tue, 03 June 2014 at 7:21 PM

Quote - Do you mean converting .3ds models?  There's no way to convert .max from the native 3dsmax format, to something useful in Poser, unless you own 3dsmax, or have the demo downloaded.  Most of the best models are in .max format I would think, as the .3ds format is very limited (64k poly count limitation I believe), and converts quads to tris.

Own 3ds max 14 and work in .obj 

Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD

P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014 

Location : Rainy UK

Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700


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