sheedee3d opened this issue on Jun 04, 2014 ยท 19 posts
Medzinatar posted Wed, 04 June 2014 at 6:13 PM
In this case, there is a glossy node fed directly into transparency slot of Eye_Surface material.
You can disconnect it and feed glossy into alt_specular, or just find a different shader for eyes that doesn't have this problem