sheedee3d opened this issue on Jun 04, 2014 · 19 posts
Sheedee posted Thu, 05 June 2014 at 4:28 AM
Quote - Instead, you set up glowing objects with real shapes, or a glowing environment sphere with real shapes embedded in its image (either works fine).
Then you set up the eye surface to implement realistic Fresnel reflections.
Then you make sure you're using gamma correction.
And you use IDL.
That is exactly the look i am aiming for...yes i am after realism. As usual BB input is invaluable!...he also explains the steps to achieve this look. He talks about setting up glowing objects with real shapes or a glowing env sphere with shapes embedded. And then he says that the eye surface has to be set up to use fresnel reflections. He also says that no lights were used in his render...the only light source was the light of the window.
I have never set up glowing objects with real shapes in poser...so i have no idea how this is done...can some one please exsplain to me how to do this?...
The whole idea is that all my characters get this realistic look on their eye surface!...and this can be achieved following the procedure described above...but as i said before...i have never done this in poser...
Any tutorial on setting up glowing objects in poser?...i am sure that this is very easy for seasoned poser users...but i am still learning...so bear with me.
Thanks for reading.