RorrKonn opened this issue on Jun 03, 2014 · 148 posts
pumeco posted Thu, 05 June 2014 at 5:25 AM
Haven't been following this thread properly, so bear in mind there's a lot I haven't read yet, but just wanted to say that my opinion is that Smith Micro need to look after the vendor.
By that, I mean they need to supply an official content developer guide for Poser, something that will allow a potential content developer to pick it up, be able to read through the various technologies in Poser, examples of how to use them, and be able to come to educated decisions on how they'd like to go about something based on what they learned.
From there, the vendor is in the best position possible to create the best possible content for Poser.
The chain is this: SmithMicro>Vendor>Customer, so in order for it to work smoothly back up that chain, the vendor (the one stuck in the middle of it all) needs a smooth time of it or they simply won't bother (and that's the problem Poser faces). The vendor will likely look to DAZ instead, so that's where the products are going. That's basically what's happening (in my opinion).
Poser has good figure technology, it lacks for nothing, really, in that respect, but they need to ensure the people responsible for creating the content (the vendors) are provided with what they need to do the best job possible. Poser is full of tech, trouble is it's a nightmare peicing it all together because there is no content developers guide.
It's kinda like a game engine developer expecting a game developer to embrace their engine if there is no support documentation for it. From a logical and technical point of view, it's every bit as obvious as it sounds:
No documentation = uneducated vendor = poor outcome.
Good documentation = educated vendor = better outcome.