Forum: Poser - OFFICIAL


Subject: What makes V4 so popular?

EClark1894 opened this issue on Jun 07, 2014 · 87 posts


bopperthijs posted Sat, 07 June 2014 at 1:38 PM

What for me the most important property for a 3D-model is, is the face. And IMHO V4 has the most versatile and morphable face of any other released model. V3 was rather good, but V4 is better. The topology is that good, that you can almost make any lookalike or reallife face with just the ++morphs and has superb possibilities for real extreme or just subtile expressions.

Genesis and Genesis2 are in that view a step back. And you can have arguments like the proportions are better, or she bends better, if the face isn't good the whole model is spoiled. In that opinion Poser-manufactures have hopelessly failed in the past years and inspite of the high expectations Dawn was a big disappointment for me.

And you can argue why I want to make reallife renders: The holy grail and purpose of GC is making reallife renders, even when you make a character like Shrek, you want to make his burlap pants look like  he's wearing burlap pants. And under all circumstances he has to look like Shrek: when he's happy, when he's angry, when he's sad...

Too often have I spent hours with Judy, Jessi and Sydney with the faceroom or morphs to make them look "different" and when I gave them an expression (with the built-in morphs) the whole face changed back. Which never happened with V4.

I think there is a simple economical explanation for it : Smithmicro (or any poser-producer in the past) makes software and pays less attention to its content and DAZ makes content and pays less attention to its software (allthough it's getting better with every incarnation) So we have to live with that, but it would be better for the users and in the end also more profitable for SM and DAZ if they had worked together and made some synergy.

best regards,

Bopper.

 

-How can you improve things when you don't make mistakes?