EClark1894 opened this issue on Jun 07, 2014 ยท 87 posts
moriador posted Sat, 07 June 2014 at 4:15 PM
The face is very, very important.
V4 came out with a set of good head morphs.
I actually think, over time, that V3's were better because someone made a set of "Head Sculpting Morphs" (for M3 as well) that allowed very detailed and nonsymmetrical fine turning. But if tons of people haven't bought these morph packs, vendors won't use them in their characters. I'm sure customers are turned off by products with too long a list of requirements.
And that's the thing. There are a lot of character vendors who are extremely talented with texture making. They make beautiful skins. But their characters are often dial-spun. If you don't provide the dials for these folks, they won't make characters for you. I buy their products for the skins, and usually dial my own faces (and bodies) -- or use someone else's custom face. But I expect, when they're making a character that these vendors have a specific look in mind, and your figure better be able to accomodate their imaginations. And you had better do it with a single (or at most, two) morph packs that all of their customers will already own.
The same, I guess, must go for body morphs and clothing. If you've got five body morph packs on the market, how is the vendor going to know which one the most customers have bought? How will they guess which morphs to support?
Over time, these questions may be answered, but at first, you really should start with a couple of very comprehensive morph packs that you know everyone is going to buy, and which provide enough versatility to create a lot of different looks.
People won't use most of the dials. That's clear from looking at the MP. There's a certain "look" that seems most popular. But the dials for other things need to be there for that large minority of people that do need them.
You can't rely on vendor support just from people with Z-brush. You can't expect customers to do the work. If you want a figure to become wildly popular, it has to be very easy to customize. And it needs to be so right on the first day of release.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.