EClark1894 opened this issue on Jun 07, 2014 · 87 posts
AmbientShade posted Sun, 08 June 2014 at 12:08 PM
Quote - To me it is about realistic joints, for example. Without the need to put tons of JCMs inside that still won't make my figure perfect. I don't want anybody seeing my renders and saying:" oh hell , it's Poser again."
Some JCMs on V4 aren't just enough. I don't want less, than any joint , any muscle, any tendon posed realistic and I am hoping, that we will have that technologie in Poser some day. Beeing stuck and just happy with what we got, won't help.
We have the ability to create that figure in Poser now. Have had for a while. The problem with it is that most content creators would likely find it too complicated to build content for, because figures like that usually require dynamic clothing to complete the effect and since the majority of users aren't interested in dynamics, conforming clothing can be very difficult to make function properly without looking like it's twisted around the figure cause he slept in his clothes.
The only feasible way that I can think of is to create it as an add-on, so that content creators aren't forced into creating their conformers to function fully with it, but then that would mean that most conformers wouldn't function with the add-on. The conformers would need to be built in a way that either ignored most of the tendon and joint morphs but still moved properly without distorting the clothing or allowing poke-thru, or counteracted the tendon morphs so that the conformer isn't affected by it the same way that the figure mesh is affected. Either way it's not a simple figure to create, but it is possible. The problem is likely going to be the end user/conent creator not wanting to deal with it due to the complexity, but still wanting something that produces the same results. That's where I see the disconnect between what people want in the next generation poser figure, and what new techniques they're willing to learn in order to accomplish it. The more advanced the figure is, the more work it's going to require to make content for it. Really cant have it both ways.
~Shane