maxxxmodelz opened this issue on Jun 09, 2014 · 21 posts
maxxxmodelz posted Tue, 10 June 2014 at 7:44 PM
Quote - You can do blend shape rigging in Poser. Just keep in mind that weight mapping with just a bone can't translate. You have to use a weight mapped magnet to do that. The map switching can be a little tricky to set up, but it is not impossible. Now if only we had that good of a preview....
Interesting about the weight mapped magnet. That's something to look deeper into. I don't like the way magnets behave with direct translations currently. You have to move the base, etc., and it can be somewhat clunky workflow. Not the smooth fluidity I would like to have over a "control object" in the viewport, when animating or emoting a character. I can see potential there though.
However, I haven't seen anyone successfully illustrate a practical way to blend between texture maps, controled by a bone or morph yet. Do you have any real world examples of that in practice?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.