lunarium opened this issue on Jun 12, 2014 · 5 posts
LuxXeon posted Fri, 13 June 2014 at 2:48 AM
Another choice, software-wise, is Zbrush or Mudbox. Through displacement mapping of extremely high density meshes with very detailed, and accurate texture maps; Zbrush and Mudbox can displace billions of polygons if necessary, and create 3D-printable results.
http://www.badking.com.au/site/shop/environment/physical-characteristics/
I've seen STL files generated from NASA photos of the lunar surface done this way, but only in segments, not entire spheres. Since Zbrush starts with a Zsphere as the base object, mapping a spherical texture of the lunar surface to it, as a height map, shouldn't be an issue, if such a texture file exists.
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