Black_Star opened this issue on Jun 18, 2014 ยท 5 posts
PhilC posted Wed, 18 June 2014 at 2:07 AM
Saving the pose.
With the figure selected in the scene go to the library, pose section, click the "+" add to library button.
In the next pop up window type in a name for the pose then click the "Select Subset" button.
In the next pop up window just select the eyes. You may find it quickest to deselect everything by clicking the "UNIVERSE" check box then scroll down and click the two eye check boxes. When done click the "OK"'s
In the next "addtional information" dialog select the morph checkbox.
In the final dialog select your choice of either a single or multi frame pose. Complete by clicking the final "OK"
This will save all morph, rotation and translation data to the pose. If you also need scaling you will need to manually edit the resulting pose file.
Point At
To have the eye point at another object select the eye, go to the Object > Point At menu and select the desired prop from the pop up list of actors.
Note for this to work correctly the eye end point must correctly allign with its center. You can use the joint editor to check and adjust this if required.