Forum: DAZ|Studio


Subject: How to, redvipers clothes?

manleystanley opened this issue on May 07, 2014 · 67 posts


manleystanley posted Wed, 18 June 2014 at 7:30 AM

That wouldn't actually work for me. For me Studio is just a suport app for Carrara, and subD doesn't transfer. In carrara I can fix poke through easy just by using displacement in the shader; I'd nomally use modeling in the assembly room just to tug the mash up a bit, but...

If you have Hex installed make sure studio knows where it is; just a test "send to". To give it a try send the clothing artical to Hex, select the item in the scene tree. In the tabs select UV & paint, hover you mous over the tools and slid down to the soften tool. I'm trying to remeber how to resize the brush but I think it's simply holding down the right mouse button and draging. Don't soften too much or you will create more poke through then you fix. Then it's just a matter of sending it back to Studio, selecting morph type and naming the morph.

I've found for me the best way to make figure morphs is to send to Hex because the model gets there as one piece not divided up in to domains.

 

Personally I think Studio does too much automatically to clothing to make them look good. Many times I've had a thumb or finger brake the clothing surface, then the clothes seem to swollow the hand