Forum: Poser - OFFICIAL


Subject: Comparing Renderers

aRtBee opened this issue on Jun 13, 2014 · 101 posts


DustRider posted Sat, 21 June 2014 at 8:03 PM

Quote -
Nice image, Dust, she's looks nice and rounded and I like the tones!

As for your mobile GPU with 3GB VRAM, bloody hell, I totally messed-up when I built my system.  Don't get me wrong, I love my system but I actually built it for Octane yet still made a lot of mistakes.  At the time, I thought that getting two 1GB GTX460's would give me 2GB VRAM for Octane.  Sadly not, although I do get the speed of them both added together, Octane will only access the VRAM of one card.

Even importing a single, textured figure sucks-up VRAM pretty quick.

I do like Octane though, excellent renderer, I just wish it had anamorphic rendering so that we get proper stretched bokeh.  You'd think that from any physically based renderer we would have control over the geometry of the virtual glass (the lens), but we don't.  I asked about it and it did trigger enthusiasm, but whether it will actually come to Octane, I have no idea.

lol Thanks, and yes, it's a pretty good GPU for a laptop, but compared to what the hardcore Octane users have (or what you can get for a desktop at around $200 US) it's a pretty modest GPU. Only 1Mb of ram on your GPU would make using Octane very marginal. The simple render above took almost 1Gb of ram (though with a little work that could be easily reduced to about half that amount).

For anamorphic rendering, I'm guessing that you could model a lens, put the proper shaders on it,  put it in front of the camera (parent to), and get the effect. Maybe not, but might be worth a try.

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