pumeco opened this issue on Jun 20, 2014 · 35 posts
maxxxmodelz posted Sun, 22 June 2014 at 12:35 PM
Quote - Max supports it.
http://support.nextlimit.com/display/maxwelldocs/Anamorphic+Bokeh
Arnold can simulate it.
https://support.solidangle.com/display/AFMUG/Perspective+Camera
Ironically OpenGl supports it live....
http://www.vrjuggler.org/index.php
http://www.aces.dri.edu/freevr/index.htmlSo does Direct3D.
Many game engines do as well.
Great info there. Saves me the trouble of looking it up myself.
I'm not surprised that Maxwell and Arnold can do it. Maxwell has been used in production for years, and Arnold is on it's way to assuming the top spot as THE go-to render engine of some of the biggest studios in the industry. It's been known to handle any task you can throw at it.
Octane currently doesn't support it, apparently, but as Pumeco suggests, it's physical correctness is currently focused on lighting and material algorithms. However, I expect the cameras will follow suit in future releases. Octane is still only a baby, compared to some of these other physical render engines, like Maxwell, Vray, Arnold, etc. in terms of development. It's moving ahead farily quickly though.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.