jazz450 opened this issue on Sep 27, 2001 ยท 4 posts
jazz450 posted Fri, 28 September 2001 at 10:53 AM
Hi Will, Got it. Thanks for the help. There are several steps I have to do to get it to work. 1.When I export .objs from Poser, when I get to the last screen, check the "Make Morph Target" box. 2. When I import into max, make sure the vertex scale is set to 1.0 3a. When I export from max, make sure the vertex scale is set to 1.0. 3b. The #ofDigits dial is set to at least 8. (Poser requires the precision of a vertex value being 3.2345667, not 3. By default, the export value is 1. That was rounding off all the vertex positions into something very distorted.) I found I could export/morph individual body parts if I followed those steps. - Jazz450