Diogenes opened this issue on Jun 13, 2014 · 58 posts
Cage posted Thu, 26 June 2014 at 2:35 AM
Quote - I had hoped to use Poser, but it has become apparent that it is monumentally to difficult to get Poser joints n weight maps into Max or Blender. The main problem as I understand it is we dont have python access to the inner working of Poser joints.
Later versions of Blender do successfully import Poser Collada exports, which might offer a way to port joints. Blender used to have fairly decent weight transfer scripts, which would allow the skeleton from a Poser .dae export to be transferred to another model. I haven't tested Blender's rigging tools in post-2.5 versions, so I don't know the state of its present tools, but one would hope they still have the same range of capabilities as before.
All the problems I've noted above pertain to trying to create any kind of custom exporter for Poser. I worked on the problem in a Poser Python script recently, and the only working approach I found for exporting joints from Poser was to pull the weight mapping from a Poser .dae export. Poser Python itself doesn't give us the necessary tools at this time, but Poser's export capabilities can help the process along a bit. (Note that the Collada export joints will be the "single skin" joints for the exported figure, and these may not be as effective as one might hope. When I dealt with the problem, I found the single skin weights to be highly flawed. Weight map editing for single skin weights also seems to be broken, as of the most current PPro14 SR, which doesn't help matters. Pro 2012 or Pro '14 with a different SR may offer better results.)
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.