JAG opened this issue on Jun 26, 2014 · 21 posts
seachnasaigh posted Fri, 27 June 2014 at 9:37 PM
Thank you for understanding/forgiving, JAG. Regarding the light emitter box, I also avoid it for the same reason as you do. Still, for many, it provides a quick and easy fix. I usually try to nudge up the IDL quality and IDL cache, and increase pixel samples to fix IDL splotch in general. Hair seems to be a particular issue, I would guess because it is a transparency in close proximity to other surfaces. So, I've tried adjusting shadow bias too.
I have an idea regarding violating conservation of light energy. Previously, I made a Poser model telescope and found that it actually works! - place the camera to the eyepiece, render, and you get a magnified view. :blink:
What if we made a Poser model night vision scope, giving the viewscreen a material which intentionally does show (much) more light than it receives? Hmmm... I think I'll whip up a model and experiment a bit. That would be neat for animation, because the scope image would automatically follow movements of the scope. Imagine a HALO Spartan panning his rifle side-to-side in the darkness, scanning for enemy; the scope image would change with the change in yaw angle of the weapon.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5