digitani opened this issue on Jun 13, 2014 · 15 posts
digitani posted Mon, 30 June 2014 at 11:09 AM
Hey guys,
I'm sorry that I asked the question and then disappeared.
Thank you for all of your answers! I do appreciate it. Obviously, there is a lot of stuff I don't understand here.
geep, that is a great tutorial, but I'm not sure my answer is in there.
In my figure, the geometry is at the body level, and there is no "Display Origin" box to check. Maybe I should be looking at the center of mass instead, but neither one seemed to change its position on load relative to the floor.
I did go into the setup room and find where I could adjust the origin, but again, it made no difference to where it was positioned on load.
Maybe the origin is not the solution to my problem. From reading, it sounds like the origin is mostly about being the origin of rotation for the actor rather than a translation origin. I'm pretty confused now.
If you look at a figure like Aiko, it loads with the feet on the floor, rather than the center of the body on the floor, and I can't figure out why. Aiko's center joint origin is not on the floor, so that's not it.
I'm starting to think that maybe I can solve my real problem another way, so maybe its not so important for me to know the answer to this now, but I'm still curious about this. I suspect that not understanding this is going to come back and bite me eventually.
Thanks again for all the help, guys.
-digitani
Check out my website: http://www.digitani.com