Sabby opened this issue on Jun 27, 2014 ยท 84 posts
Male_M3dia posted Wed, 02 July 2014 at 1:16 PM
Quote - > Quote - > Quote - I picked her up, since she was still free. Not too painful to use, either, though unfortunately I can't use my Genesis 1 (Evolution) morph pack with her. But I want to experiment with the PP2014 morph brush, anyway.
Here's my first test render without bothering to do any morph work. Instead, I tested PP2014's Pixar subdivision: 1 level in preview, 3 in render. Render took a while despite the size (not just due to subdivision; also had the render settings pretty high). Also used EZ-Skin, as usual.
I like having a variety of figures, so I can see myself using V6, especially since the Fitting Room helps allow existing clothing content to get used.
Just a note on subdivision:
Subdivision is just a smoothing algorithm, so setting it higher than 1 only increases render time, not detail. Setting it much higher would only smooth out detail as well. DAZ's HD tech would add detail on a higher subdivision level such as 3, but it depends on the product as it does not have to be that high.
Also Poser's and DAZ's implementation of the Pixar's subd spec is different, where Poser does not have the edge weighted creasing part implemented. This means that the more detailed a morph is, it won't be as crisp and detailed in Poser's native subdivision as it would be with the DSON importer's version. This is the reason why HD will only work the DSON importer, not Poser's subdivision.
I'm not sure that's right - edge weighting is a base geometry thing, not a morph thing, as far as I am aware (that's certainly how it works in modo, and doing it in DS uses the Geometry Editor tool). HD morphs require an ability to read the data with the vertex positions for the SubD mesh, and to apply it, so it won't work on native Poser SubD as the new vertex information is not available nor code to apply it, not for the lack of edge weighting.
Joepublic did a post a while back showing the difference between the HD and other morphs using the DSON Importer and Poser subdivision. You could see the slight differences between the two, but the HD on Poser's spec was basically destroyed and just looked like splotches on top of the base morph.