Anthony Appleyard opened this issue on Jul 03, 2014 · 39 posts
thinkcooper posted Thu, 03 July 2014 at 2:01 PM
Quote - Why combine the material?
I'm not developing games. sigh. pp12 forever.
Content deployed via game engines like Unity works better if a single texture atlas is used for the various material areas.
BTW, the polygon reduction was developed in house and is pretty dramatic; it still supports morphs, preserves material groups, the existing shape, and can reduce polygons based on density of the starting geometry.
Even for traditional Poser users, polygon reduction and conformed figure combining would allow background figures at much lower poly counts to reduce the memory footprint of complicated scenes.