Forum: Poser - OFFICIAL


Subject: Poser 11?

Anthony Appleyard opened this issue on Jul 03, 2014 · 39 posts


thinkcooper posted Thu, 03 July 2014 at 2:19 PM

Quote - > Quote - Why combine the material?

I'm not developing games.  sigh.  pp12 forever.

 

There's way more you can do with a game engine than just making games. True fusion between Poser and Unity could be a great thing for Poser users, and for content vendors.

 

 

~Shane

That's the key Shane. The Poser eco-system has created far more assets that would be perfect for game deployment than any other system to date, Turbosquid included. All that's needed are some tweaks to those items inside a tool like Poser, so they comply with best practices for poly-counts, textures, animation data, morph targets and rigging.

We hope to open up a huge new space for content developers, without having to recreate anything they've previously built. We've been working closely with Unity and Mixamo to create those tools. Behind the scenes, all involved are pretty jazzed about what is in the works.

edit: A good friend locally developes touch screen interactive 3D content for the Monterey Bay Aquarium; the exhibits he's building are very much like the screens in Minority Report. He uses Unity for his work. And he's a huge Poser fan, and is working with us in the beta as well.