Anthony Appleyard opened this issue on Jul 03, 2014 · 39 posts
moogal posted Thu, 03 July 2014 at 7:16 PM
Quote - Why combine the material?
I'm not developing games. sigh. pp12 forever.
Anything relevant to getting a clothed custom figure into a game engine will also be a boon to those working with heavily populated scenes... Also, this should be helpful in reducing poke-through as there won't be underlying geometry to intersect the clothing. Think more clothed figures with less items to manage, lower memory usage for textures and geometries = more responsive posing, and faster rendering.
But will we ever have default file paths for all file types, ability to choose exisiting filenames in the file requestor and library, jpeg compression remembered when changing output formats, and a hierarchy window that doesn't insist on constantly popping itself in front of the main window? How hard are these things really to fix?