Anthony Appleyard opened this issue on Jul 03, 2014 · 39 posts
Cage posted Thu, 03 July 2014 at 8:15 PM
Quote - Thanks for posting that snippet above. We want to keep improving the current versions. There are plans for a game/interactive development version in August, with polygon reduction, combining multiple figures into a single figure with a single combined material, discarding hidden polygons during the combine process, Kinect support for capturing animation, and robust FBX support. A by product of this development cycle will be continued support and ongoing Service Releases for P10 and PP2014.
With an eye to game support, is there any hope that we'll get Python access to Poser joint information? I recently worked on a Panda3D .egg exporter for Poser, but had to put the project on indefinite hold because Poser offers no tools to help us export joint data to other formats. If we had better Python tools to export joints and animations, custom exporters could be written by the community to support formats beyond .dae or .fbx.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.