Michael314 opened this issue on Jul 06, 2014 ยท 6 posts
bantha posted Sun, 06 July 2014 at 4:00 PM
I don' think that's possible, since shaders are evaluated at render time only. Many nodes give different results when rendering, so everything containing a texture node, an u- or v- node, an edge blend or a fresnel node will give different results on different pixels of the render. The only cases in which the results can be caclulated are those with simple, nonvariable numbers - and those can easily be entered in the node directly.
What do you exactly want to do with that?
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