Forum: Poser - OFFICIAL


Subject: Python question: evaluated shader tree node output?

Michael314 opened this issue on Jul 06, 2014 · 6 posts


Michael314 posted Sun, 06 July 2014 at 4:17 PM

Hi,

what I want to achieve is to combine Bagginsbill's Parmatic with external renderers.

 

With the OctanePoserPlugin, it is possible to store Octane material information inside a Poser material (it creates extra nodes for that, so it does not impact the Poser shader).

I have written a small script which can modify the scaling of the color, bump and displacement channels, based on additional disconnected nodes.

Now my idea was to feed in information from dials (the Parmatic approach). Parmatic uses a single node type only, so I will still be able to achieve that for that special case, but a general solution which would allow to hook in arbitrary node trees would be preferrable, of cause.

Best regards,

   Michael