mix_mash opened this issue on Jul 06, 2014 ยท 12 posts
mix_mash posted Tue, 08 July 2014 at 7:40 PM
OK, I tried flipping the green channel and the results were pretty much the same. I don't know if you notice but the problems can be traced at the UV seams of the model. I think that poser is reading the maps wrong because the normal maps are generated from the flat UV state and not from the relative 3d form. But if I tried to generate a normal map from the 3d form of V4, I would get the world space version of the normal map and that wouldn't work as V4 is a posable figure not a static object.
So, I'm guessing that either Poser is lacking something or I need to change some settings either in the options or for render times.
I'm surprised that there isn't a tutorial covering the intricasies of normal map usage in Poser because they are quite powerful when used right.
Any further help possible?
Paul
(mix_mash)