Forum: Poser - OFFICIAL


Subject: Normal Map Problems

mix_mash opened this issue on Jul 06, 2014 ยท 12 posts


mix_mash posted Wed, 09 July 2014 at 7:35 PM

Quote - Paul, normal map creation is a fairly straight forward process. I haven't used the PS/Nvidia plugin so I don't know. With Poser you want Tangent. Normal maps do work inside of Poser and have for quite a few years. Don't be discouraged, keep at it.

In regards to map seams yeah that's a bitch ain't it? That's why seams are usually hidden, inside of thighs, under arms, etc. If you want seamless maps then you are going to need more ammo than a PS/Nvidia plugin (3dCoat, Zbrush, etc)

Sorry I can't be of more help to you, best of luck.

I've only done a little normal map work in the past and it's very iffy. You see, with the renders it's not that the normals maps don't work. It's that Poser is reading the normals from the UV flat geometry so it might not be translating the normal angles correctly. I do have both 3d coat and Zbrush but I'm not sure if they can create normal maps from bump maps. They are mainly about creating normal maps from geometry difference from a high to low poly object. I COULD create geometry using the bump maps to 'inflate' the model and work from there but this is something that I would find slow and awkward. I have to test the normal maps often for each time I make changes to the bump map so I need some way to create the normal map quickly.

Oh and the bump maps ARE seamless. The problem is just that the normals are not matching at the seams.

Thanks anyway for your advice and comments. I hope that someone else might be able to chime in and give me some more tips that might help me solve the issue.

Paul
(mix_mash)