Forum: Poser - OFFICIAL


Subject: SSS Eyes best technique

Boni opened this issue on Jun 30, 2014 · 61 posts


bagginsbill posted Fri, 11 July 2014 at 3:28 PM

Here's my shader for sclera+iris+pupil.

It's basically color map -> scatter.

However, I like to adjust. I always enjoy having an HSV node after my color map so I can tweak. Here I tinted it yellow (because I felt the color map was too blue). I also made it brighter (Value = 1.5). You can adjust saturation as well, but I didn't need to here.

I also have an HSV after the scatter. This is because I found it best to boost the input to scatter and then suppress the output. I can't tell you why this helps, but it does. I generally leave that .8 Value no matter what.

So the chain is color map -> HSV -> scatter -> HSV.

The bump part is optional. The texture set I loaded had a bump map here. If you're going to use the bump map, do it right. 

  1. Make it linear - set its gamma = 1

  2. Subtract .5 so that gray is "no change". 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)