Forum: Poser - OFFICIAL


Subject: SSS Eyes best technique

Boni opened this issue on Jun 30, 2014 ยท 61 posts


bagginsbill posted Fri, 11 July 2014 at 3:31 PM

This is the shader for iris and pupil. It's exactly the same nodes as the sclera because we're using the EyeSurface for reflections. If we use sclera for reflections, then this will remain the setup for iris and pupil, but sclera will change quite a bit.

However - the node values here are NOT the same. I wanted the somewhat weak blue iris texture to be more exciting. So I boosted both saturation and value. And I didn't need the yellow tint.

I forgot to mention earlier - your eye scatters need to be in a different scatter group than your skin scatter. Assuming your skin is group 1, set the eye scatters to 2 as I've done here.

If you don't remember to make a different scatter group, then the skin will look blue around the eyeballs.


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