3dcheapskate opened this issue on Jul 13, 2014 · 22 posts
3dcheapskate posted Wed, 16 July 2014 at 10:35 PM Online Now!
Glad I'm not the only one who's seen it!
I think the answer to the original question "Where are the circles coming from?" is that it's a combination of the following three things:
Displacement: only occurs with non-zero displacement (and displacement enabled in rednder settings of course!)
'Filtering' setting in the Image_Map node: only seems to occur with 'Quality' or 'Crisp' settings
Very small texture images: I'd guess that the circle size (and maybe the amount of displacement too?) is related to the dimensions of a single pixel from the texture image after mapping onto the surface?
Pete
P.S. aRtBee - I love your signature line "Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.". Very wise! I wish I'd thought of it first! ;o)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).