colorcurvature opened this issue on Jul 24, 2014 · 23 posts
Allstereo posted Fri, 25 July 2014 at 1:21 PM
Hello all,
Because the mesh topology is not changed, I think it is possible to create a morph to simulate the final effect of having two bones. But this can be complex to made because of the changes in other parts of the model (head and trunk).
Allstereo