Helgard opened this issue on Jun 26, 2010 ยท 195 posts
Anthony Appleyard posted Sun, 27 July 2014 at 5:27 AM
Attached Link: https://en.wikipedia.org/wiki/Bow_thruster
This image is a Poser render of my surface (and short-dive-submersible) grab-dredger. The sea surface is the ground plane re-colored and 50% transparent (edge transparency = 0%); the deep sea beyond visibility limit is the background with color red=0, green=128, blue=255. How could I make the effect of underwater visibility decreasing with depth, while keeping the air above water level clear?(The big hole each side in its bows is the inlet and exit of a bow thruster)