RorrKonn opened this issue on Jul 26, 2014 · 54 posts
hornet3d posted Sun, 27 July 2014 at 5:37 AM Online Now!
1st question, where is this "morph brush" some speak of? Does Poser9 have it?
According to the Smith Micro comparison chart support for pressure sensitive morph brush was intorduced in Poser 9/2012 so the tool should be there in 9. That said there were major improvements made in Poser 10/2014 and that really changed the brushes usability. It was this change that made me abandon the morph dials to a large degree. You can specify the figure, say V4, and the distance that the clothing should be away from the surface of the mesh and then just paint. That alone is a real benefit but then you have other features like smooth, push, pull and sag (which will let you sag material in a specified direction, though I am not sure you could then call it sag).
I find this more predictable than the cloth room and you can tweak part of an outfit without having to run another simulation on the whole outfit. The results can be seen in real time and if it is not what you want you can switch the brush to restore. The cloth room is almost certainly capable of producing a better finish but you really do need to know how to make the room work. I find the Morph Brush much more intuitive and if all else fails you just clear the morph and start over.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.